


Improve your standing among these mechanical beings to earn exclusive new player titles.The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue.Earn the appropriate technology and your scanner will reveal their hidden camps. Autophage lurk at planetary sites on many worlds.The Autophage are tracked as their own faction within your Journey Milestones, with associated medals and missions.Complete this mission to earn your own Voltaic Staff: a brand new Multi-Tool with its own unique animation set.Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the deep truths of the universe.A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy.More purchase options » 4.4 Patch notes THE AUTOPHAGE in the practise it doesnt matter much because ManaGunZ and many other homebrews supports. zip files with hundreds of files inside (PS2 configs, widescreen patches, etc.), and at some point of the runtime ManaGunZ needs to "extract" them My idea was to use it with homebrew, as example, ManaGunZ installation includes some. the app/game just needs to indicate the file path without any mention of the psarc file extension, lests say something like. and after that the access to the psarc contents is stadard. I guess is the kind of feature that is going to work globally (for all the game files), the way i think it works is the PS3 firmware is creating some kind of "virtual filesystem" to join together the contents of the psarc on top of the real folder/files.

Click to expand.The problem is it seems the game/app needs to have enabled some kind of reference to a library from the sdk (i dont really know how is made, and i guess is not supporte by psl1ght)
